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Aad helbig,cannaerts yuxin hong, qian chen, yinhui dong  su24   yuxin hong

Immersive Landscapes

The current ecological crises urge us to rethink the foundational dichotomy between natural and artificial, the grown and the made, and the wild and the controlled. This blurring of seemingly opposite notions is further strengthened through the developments of digital technologies, which work across scales, questioning the difference between local and global, interior and exterior… Going beyond dichotomies opens up the in-between, as a messy fertile ground for novel hybrids. . We looked at landscapes in the continuum between artificial and natural and how they are imagined physically and digitally in several media, such as modeling and rendering software, image editing, game engines, generative AI, and virtual and augmented reality. In this project, our vision entails a future where artificial images contribute to social transformation and environmental stewardship. Advancements in media technologies, like augmented reality, virtual reality, and other cutting-edge technologies allow us to extend our spatial experiences. We explore how media ecologies can assist nature conservation by establishing novel boundaries between human activities and natural habitats. Rather than physically entering the landscapes, humans interact with and appreciate nature through digital recreations and simulations in virtual spaces.